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2017 Guggenheim Fellow Joseph DeLappe discusses work

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Photo by Kelsey Brownlee

Joseph DeLappe, Professor of Games and Tactical Media at Abertay University and a 2017 Guggenheim Fellow, delivered a discussion on his collection of works that disrupt social and political norms on Wed., March 21 from 4 – 5:30 p.m. in the Colvard Student Union’s Fowlkes Auditorium! 

“DeLappe’s work on gaming art, electromechanical installation and digital performance critically examines themes pertaining to surveillance, military occupation/technology and online interaction/connectivity. In dead-in-iraq (2006) DeLappe created an avatar to occupy the online gaming site, America’s Army. The piece served as an online intervention, using passive disruption of game play. He used the online message board within the game to type the names of US causalities from the Iraq War. Recently, he collaborated on Killbox, an interactive computer game that examines the use and after-effects of UAV/drone warfare (with the Biome Collective in Scotland). Killbox was nominated for a BAFTA Scotland Award (British Academy of Film and Television Arts) as “Best Computer Game.”

Reviews of his work have appeared in The New York Times, Art in America, and numerous articles and books. He has been interviewed on CNN, NPR, CBC, and The Rachel Maddow Show on Air America Radio. He has authored two book chapters, including “The Gandhi Complex: The Mahatma in Second Life” in Net Works: Case Studies in Web Art and Design, (New York, Routledge 2011) and “Playing Politics: Machinima as Live Performance and Document” in Understanding Machinima Essays on Filmmaking in Virtual Worlds (London, UK, Continuum 2012). Previously, DeLappe directed the Digital Media program at the University of Nevada-Reno for over two decades.

Additional Artist Info: www.

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